![]() If defined, this will limit the number of characters allowed in the input field. If set to 1, the input will be displayed as asterisks. DefaultValueĭefault text that will appear in the input box. Note: The macro string $UserInput$ and the section variable must be enclosed in quotes in the Command option if the user input may contain spaces. In addition, a command can override the values of options in this measure when an option="value" pair is added as a parameter to a Command option.Ĭommand1="] FontColor="255,0,0,255" However, a single value input by the user can be used multiple times in different bangs in the same command series by using the string value of the InputText as a section variable.Ĭommand1= Command2="] If the macro string $UserInput$ is repeated in a command series, multiple input boxes will be created in sequence. The macro string $UserInput$ will be replaced by whatever the user types into it.Ĭommand1= , Command NĪctions to execute when the plugin is triggered. Note: InputText is incompatible with skins set to Stay Topmost, or AlwaysOnTop=2, as the conflict between the input field, which requires "focus", and the constant attempts by the skin to stay on "top", in front of the input field, will not allow InputText to function correctly. When all input has been submitted, the commands are carried out.Īdditional help and examples for InputText can be found on the Rainmeter forums at Working with InputText. When triggered, a free-floating text input box is created to gather user input at the specified points in the command series. InputText works by defining a series of commands, which can be triggered by any "action" string (this includes mouse actions, conditional actions in a Calc measure, and other commands in an InputText measure, including the same measure). ![]() rmskin.Plugin=InputText executes bangs with user input. ![]() You can download the above examples as a. If you are escaping a variable and need to use the nested form, the syntax is: When used in option values, DynamicVariables=1 must still be set on the measure or meter if the value changes. This difference only applies to use in bangs. This is different than the standard #VarName# syntax, which will always require DynamicVariables=1 when the value changes, and can't be dynamic in. One difference is that when the Nesting Variables syntax is used in bangs, the values are always dynamically resolved when they are used, including in the section of the skin. Use them all the time, or use them just when needed, that is a matter of personal preference. This is an alternative way, that simply allows for nesting to be successful. It is not suggested that this in any way deprecates the current style of using variables in your skin. These function exactly as their normal counterparts do, but can successfully be nested. ![]() Rainmeter solves this by having an alternative form of these variables. This creates ambiguities that simply can't be reliably parsed and understood by Rainmeter, and can't work. Text=#MyVar#MyOtherVar# Text=#MyVar# Text= Text=] So for instance, the goal might be to have things like: This might include any combination of #Variables#, #Built-InVariables#, or $MouseVariables$. There may be times when you want to embed or 'nest' variables within variables. ![]()
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